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Sprite of Azumarill B

Azumarill no. 184

WaterFairy Johto

145/ 966

Simulated rank (best move): 144

Repertoire opening: rank 33

Build

Azumarill

Bond

  • Water Gun
  • Fairy Wind
  • Swords Dance
  • Harden

The bonded group is Water Gun and Fairy Wind. Boosts: Swords Dance and Harden.

Those attacks hit super-effectively on 33% and are never resisted on 98%.

Base stats

HP100
Attack50
Defense80
Sp. Attack60
Sp. Defense80
Speed50
Total420

How to get it

Gacha

Questions

Is it worth it?
It is about average: tier B, rank 145 of 966.
Which moves should I use?
Water Gun and Fairy Wind, with Swords Dance and Harden as boosts. Its moves are super effective against 33% of enemies.
Which upgrade cards should I take?
Based on our simulation, in this order: Power, Synthesis, Sprint and Reflexes.
How do you get it?
It is on the Johto banner. Each pull has a 0.59% chance, so on average it takes about 171 pulls, not counting pity guarantees.