SurvivorTiers

Passives

Level-up cards, ranked by the coins they earn.

Order

  1. 1Synthesis+6%Survival +5.6% · Kills/min −0.5%
  2. 2Vigor+2%Survival +2.2% · Kills/min −0.4%
  3. 3Power0%Survival 0% · Kills/min 0%

Sitrus Berry

Take it at 70% HP or below.

Heals 45% on the spot. At full HP it does nothing.

  1. 4Armor0%Survival −0.4% · Kills/min −0.9%
  2. 5Reflexes0%Survival −0.5% · Kills/min +0.8%
  3. 6Sprint0%Survival −0.6% · Kills/min −1.5%
  4. 7Learning−1%Survival −1.3% · Kills/min −0.6%
  5. 8Magnet−3%Survival −2.0% · Kills/min −1.0%

Coins: the rise from prioritizing the card. Survival and kills/min: how the run changes. Exception: a card that evolves your move always goes first.

With an item

What the card adds once you hold the item.

  • Shell Bell + Synthesis+2%Heals 4% of the damage you deal, up to 4 HP per second.
  • Leftovers + Synthesis+2%Recovers 1.5% of your max HP per second.
  • Leftovers + Vigor+1%Same as with Synthesis.
  • Assault Vest + Armor0%Shares the 70% reduction cap with Armor. Adds no time.
  • Choice Band + Reflexes0%Already adds 40% damage. Reflexes adds no coins.
  • Quick Claw + Reflexes0%Already cuts cooldown 20%. Reflexes adds nothing.

Moves that change the order

  • Cone

    Flamethrower

    Synthesis climbs even higher

    You have to get close for it to land, and its regen has no cap.

  • Orbit

    Fire Spin

    Reflexes adds nothing

    The gap between hits is the move's own cooldown.

  • Aura

    Discharge

    No card adds anything

    The run ends before the bonus shows.

  • Turret and trail

    Will-O-Wisp · Toxic

    Reflexes adds nothing

    Neither the shots nor the puddles use that cooldown.

  • Melee

    Tackle

    Sitrus Berry adds more

    You have to stand on the enemy, so the 45% on the spot is worth about twice as much.

How it is calculated

Coins = floor(time/5) + floor(kills × 0.25) + bosses × 80 + coins picked up. No Fortune.

Median of 150 Pokémon, fixed 2+2 group, 100 runs per card. Survival is the time until you fall. Kills/min is kills per minute. The bot does not dodge.

Second test: the bot ignores half of each hit. The order holds and Synthesis climbs further.

Full method →