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Sprite of Marill D

Marill no. 183

WaterFairy Johto

725/ 966

Simulated rank (best move): 490

Repertoire opening: rank 293

Build

Marill

Bond

  • Water Gun
  • Fairy Wind
  • Swords Dance
  • Harden

The bonded group is Water Gun and Fairy Wind. Boosts: Swords Dance and Harden.

Those attacks hit super-effectively on 33% and are never resisted on 98%.

Base stats

HP70
Attack20
Defense50
Sp. Attack20
Sp. Defense50
Speed40
Total250

How to get it

Gacha

Questions

Is it worth it?
No, it is one of the worst: tier D, rank 725 of 966.
Which moves should I use?
Water Gun and Fairy Wind, with Swords Dance and Harden as boosts. Its moves are super effective against 33% of enemies.
Which upgrade cards should I take?
Based on our simulation, in this order: Power, Synthesis, Reflexes and Armor.
How do you get it?
It is on the Johto banner. Each pull has a 1.8% chance, so on average it takes about 56 pulls, not counting pity guarantees.