Items
You carry one per run: chests drop them and you can swap the one you have. This tier list comes from the game's code, not from simulated games.
Tier by phase
Early
0–5 min
- SChoice BandLucky EggChoice Scarf
- AQuick Claw
- BLife OrbAssault VestRocky Helmet
- CLeftoversShell BellFocus Sash
Mid
5–10 min
- SLucky Egg
- AChoice ScarfQuick ClawAssault VestRocky Helmet
- BChoice BandLeftoversFocus Sash
- CLife OrbShell Bell
Late
10+ min
- ALucky EggQuick ClawRocky HelmetFocus Sash
- BChoice BandChoice ScarfAssault VestLeftovers
- CLife OrbShell Bell
What each item does
| Item | Effect | Early | Mid | Late | Why |
|---|---|---|---|---|---|
| Choice Band | +40% damage, but you cannot switch moves. | S | B | B | It locks you to one move: great if that move is good, costly if not. Strong early, when you have few moves. |
| Lucky Egg | +30% experience. | S | S | A | More levels, more cards. A ×1.3 XP gain adds only a few levels, but the ×3.2 test goes from 21 / 39 / 49 to 34 / 62 / 77 levels at 5 / 10 / 15 min. |
| Choice Scarf | +35% speed. | S | A | B | Gets you out of the swarm before you have defence. Loses value when you kill fast. |
| Quick Claw | -20% cooldown on all your moves. | A | A | A | Fire rate for your whole arsenal, no matter which moves you have. |
| Life Orb | +30% damage, but each attack costs you some HP. | B | C | C | Each attack costs 1% of your max HP (it cannot kill you, and orbits do not count). With several moves, those losses add up. |
| Assault Vest | +20% damage reduction. | B | A | B | Worth more while your total reduction is far from the 80% cap. Armor cards add reduction too, so with them the cap is reached sooner. |
| Rocky Helmet | Enemies that hit you in melee take damage. | B | A | A | When an enemy touches you, it takes 15 + 4 × your level in damage. At level 30 that is 135 per hit; at level 100, 415. Only counts against enemies that touch you. |
| Leftovers | Recover 1.5% of your max HP per second. | C | B | B | Scales with your max HP, but matters little against late-game damage. |
| Shell Bell | Heal from the damage you deal. | C | C | C | Heals 4% of the damage you deal, but holds at most 4 pending HP at a time. With high max HP, it barely heals. |
| Focus Sash | A hit that would KO you leaves you at 1 HP (once every 60 s). | C | B | A | Ready from the first second. Late game, with hard-hitting enemies, each saved hit decides more runs. |
Amulet Coin is not in the tier list: it only gives more Pokécoins when a run ends.