SurvivorTiers

Passives

Synthesis first, then Vigor. The berry if you are getting hit.

Order

  1. 1Synthesis
  2. 2Vigor
  3. 3Sitrus Berry
  4. 4Power
  1. SynthesisS+6%First. On the runs that last, even more.
  2. Sitrus BerryA+4%45% HP on the spot. On melee, before Synthesis.
  3. VigorA+3%Right after Synthesis. No cap.
  4. PowerB0The group already hits. Do not put it first.
  5. ArmorC0Small bump. The vest shares a 70% cap with it.
  6. ReflexesC0Orbit, turret and trail ignore it on the hit.
  7. SprintC0Running faster does not dodge in this test.
  8. LearningD−2%A few extra levels, and you skip Synthesis.
  9. MagnetD−2%Experience lands on the kill. Radius does nothing.

By phase

At the start

The first card.

  • SSynthesis
  • ASitrus BerryVigor
  • BPower
  • CArmorReflexesSprint
  • DLearningMagnet

Midway

The order holds.

  • SSynthesis
  • ASitrus BerryVigor
  • BPower
  • CArmorReflexesSprint
  • DLearningMagnet

If it lasts

Synthesis pulls ahead.

  • SSynthesis
  • ASitrus BerryVigor
  • BPower
  • CArmorReflexesSprint
  • DLearningMagnet

Exceptions

What the card adds

How much longer you last with the item if you prioritize the card. Median of 150 Pokémon, fixed 2+2 group, 100 runs.

ItemCardAddsWhy
Shell BellSynthesis+3%Heals 4% of the damage you deal, up to 4 HP per second.
LeftoversSynthesis+3%Recovers 1.5% of your max HP per second.
LeftoversVigor+3%Same as with Synthesis: 1.5% of your max HP per second.
Assault VestArmor0Vest and Armor share the 70% reduction cap, so it adds no time.
Choice BandReflexes−1%Already adds 40% damage. Reflexes only shortens cooldown, and taking it first crowds out an HP card.
Quick ClawReflexes0With the claw on, Reflexes adds nothing: it already cuts cooldown 20%.

Simulated: the bot never dodges, so HP and healing count for more. A card that evolves your move always goes first.